Osmo Genius Tangram Game Ages 610 Puzzle Shape Visual Problem Solving For Ipad Or Fire Tablet
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Expedited delivery available.
- Real Tangram pieces, full digital experience, with the Tangram Game from Osmo. Arrange tangible puzzle pieces into matching on-screen shapes. Play wit..
Real Tangram pieces, full digital experience, with the Tangram Game from Osmo. Arrange tangible puzzle pieces into matching on-screen shapes. Play with a friend or challenge yourself to more advanced levels as your handy-work lights up with each victory. Osmo games bring a child’s creative imagination to life with hand held pieces that interact with an iPad and/or Fire Tablet and an Osmo Base (No WiFi necessary for game play). Tangram requires an Osmo Base to play and this game does not ship with an Osmo Base. An Osmo Base for iPad or Fire Tablet must be purchased to play Tangram. Approved by parents and teachers worldwide, used in over 31, 000 classrooms. OSMO IS MAGIC: Fun-filled and award winning learning games that interact with actual hand held pieces and an iPad and/or fire tablet, bringing a child’s game pieces and actions to life (no Wi-Fi necessary for game play). AGE and CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. TEACHING: Use shapes/pieces and complete Over 500 designs/puzzles enabling creativity and visual problem solving (Tangram). create unique profiles per child and the ability to play the game with a friend. WHAT’S IN THE BOX: Tangram pieces, stackable storage for game and 1 game app: Tangram. OSMO PROMISE: Designed with fun and learning in mind, in Palo Alto, California. 90 day . An iPad and/or Fire Tablet and Osmo Base (iPad, Fire Tablet and Osmo Base are not included) are required to play. COMPATIBILITY FOR IPAD and FIRE TABLET: iPads: iPad 2, iPad (3rd Generation), iPad (4th Generation), iPad (5th Generation), iPad (6th Generation), iPad (7th Generation), iPad Mini, iPad Mini 2, iPad Mini 3, iPad Mini 4, iPad Mini 5, iPad Air, iPad Air 2, iPad Air 3, and the 9. 7-inch and 10. 5-inch iPad Pro. Osmo is currently NOT compatible with the 11-inch and 12. 9-inch iPad Pro. iOS version iOS 9 or greater. Fire tablets: 7th Generation Fire 7, HD 8, HD 10, 8th Generation Fire HD 8, 9th Generation HD 7, HD 10. Kids Edition Fire Tablet case must be removed to fit in the Osmo base.
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Product Details
SKU | etp-ex-B07WRXTFLD |
Manufacturer Recommended Age | 6 - 10 years |
Quantity Available in Stock | 10 |
Dimensions of Package | 2.2 x 7.5 x 9.1 inches |
Manufacturer Part Number | 902-00020 |
Amazon ASIN Code | B07WRXTFLD |
Packaged Product Weight | 8.8 ounces |
Category | Puzzles |
Sale
Osmo - Genius Tangram for iPhone, iPad & Fire Tablet - Ages 6-10 - Use Shapes/Colors to Solve for Visual Puzzles (500+) Educational Learning Games - STEM Toy Gifts - Boy & Girl (Osmo Base Required)
- Now available on iPhone devices. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Arrange puzzle pieces to match on-screen shapes and complete over 100 designs/puzzles enabling creativity & visual problem solving (Tangram). Create unique profiles per child, and the more you play, additional puzzles will open up. Ability to play the game with a friend.
- SKILLS LEARNED: Listening, visual thinking, critical thinking, problem solving, puzzles, creative problem solving and fine motor skills. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Tangram pieces, Stackable storage for game & 1 Game App: Tangram.
Osmo Tangram
- Part of the Osmo Genius Starter Kit for kids ages 6-10.
- Play this reinvented classic game in a hands-on, interactive way!
- Use real Tangram pieces to solve the puzzle on your screen.
- Exercise spatial and visual problem-solving skills.
- Challenging and fun for all ages with multiple levels of difficulty.
Sale
Osmo - Genius Tangram Plus ipad Base - Ages 6-10 - Use Shapes/Colors to Solve for Visual Puzzles (500+) - for iPad or Fire Tablet - STEM Toy (Amazon Exclusive)
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Arrange puzzle pieces to match on-screen shapes and complete over 100 designs/puzzles enabling creativity & visual problem solving (Tangram). Create unique profiles per child, and the more you play, additional puzzles will open up. Ability to play the game with a friend.
- SKILLS LEARNED: Listening, visual thinking, critical thinking, problem solving, puzzles, creative problem solving and fine motor skills. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play.
Osmo - Genius Starter Kit for Fire Tablet-5 Educational Learning Games-Ages 6-10-Spelling, Math & Creativity-STEM Toy Gifts-Boy & Girl-Ages 6 7 8 9 10(Osmo Fire Tablet Base Included-Amazon Exclusive)
- Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & a Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, a Fire Tablet is not included, both are required for game play..Ideal for ages:6 years and up
- TEACHING: Arrange puzzle pieces to match on-screen shapes (Tangram), solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton), learn to draw anything with creative drawing skills (Masterpiece), add, count & multiply tiles to pop the number bubbles (Numbers), learn spelling & vocabulary with on-screen images (Words)
- SKILLS LEARNED: Visual problem-solving skills, puzzles, math, freehand drawing, gain listening skills, learn physics & improve spelling & vocabulary. Osmo sees and reacts to every real-life move. Geared towards children & love of learning
- AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment
- WHAT'S IN THE BOX: Osmo Base & Reflector for Fire Tablet,Tangram pieces, Numbers tiles, Words tiles, Stackable storage for each game & 5 Game Apps: Numbers, Tangram, Words, Newton, and Masterpiece
Osmo Tangram Classic
- Part of the Osmo Genius Kit for kids 5-11.
- Playing tangram is a fun way to exercise spatial and visual problem-solving skills.
- Real tangram pieces - comes with 7 colorful shapes.
- Full digital experience: Arrange tangible pieces into matching on-screen shapes.
- With visual and audio feedback, get multiple levels of difficulty per puzzle, achievements, and more.
Sale
Osmo Pizza Co. Educational STEM Learning Games - Math & Communication Skills - Ages 5-12 - For iPad, iPhone, Fire Tablet
- Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
Osmo - Genius Words, Numbers & Tangram Games & Base for iPad - Ages 6-10-Visual Puzzles, Math Equations, Interactive Letter Recognition, Phonics, Sight Words & Spelling (iPad Base Included)
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Let math feel more like playing, allowing for many ways to solve math equations & gain confidence - travel around the world in the game while learning about & collecting fish. The games foster counting, addition, subtraction, & multiplication with the use of numbers and dots play tiles to pop the number bubbles (Numbers).
- SKILLS LEARNED: Math, addition, counting, subtraction, multiplication, problem solving, listening, geography, marine biology and visual thinking. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
Osmo - Little Genius Starter Kit for iPad & iPhone - 4 Hands-On Learning Games - Ages 3-5 - Problem Solving, Phonics & Creativity (Osmo iPad Base Included), Multicolor
- Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play.
- TEACHING: Little Genius Starter Kit includes fun preschool learning toys that will transform how your child learns. The 4 educational games in the kit will help your child recognize letters and learn phonics (ABCs), develop pre-drawing skills (Squiggle Magic), identify social-emotional cues, and experiment with clothes and colors (Costume Party), and develop problem-solving skills (Stories).
- SKILLS LEARNED: 4 educational games - your child will develop creativity, imagination, fine motor skills, verbal proficiency, empathy, and spatial reasoning. These interactive learning games teach core subjects in the most innovative way possible.
- AGE & CAPABILITY: Designed for ages 3-5. Educational games engage preschoolers in core subjects by merging tactile exploration with innovative technology. Beyond fostering creativity and cognitive skills, these educational toys help your child learn in a stress-free environment with instant feedback and encouragement.
- WHAT'S IN THE BOX: Osmo Base & Reflector for iPad, 19 cardboard pretend play costume pieces, 38 silicone sticks/rings (BPA Free and Dishwasher Safe) to practice letter forming, silicone game play mat, stackable storage for game pieces & 4 Game Apps: ABCs, Costume Party, Stories, and Squiggle Magic.
Sale
Osmo - Coding Starter Kit for iPhone & iPad-3 Educational Learning Games-Ages 5-10+ Learn to Code, Basics Puzzles-STEM Toy-Logic, Fundamentals(Osmo iPad/iPhone Base Included)
- Now available on iPhone devices. Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play..Ideal for ages:5 years and up
- TEACHING: Use hands-on physical blocks, coding commands, to control the character Awbie on a fun-filled adventure (Coding Awbie), an introduction to coding. Use coding blocks to learn coding's creative side while developing an ear for rhythm, melody, and harmony - make your beat come alive, learn patterns & loops with over 300+ musical sounds (Coding Jam). Share a composed Jam with family, friends & the Jam community. Solve advanced side-by-side coding puzzles solo or with others, playing at their own level, using teamwork & strategy to unlock new worlds & coding 60+ puzzles (Coding Duo).
- SKILLS LEARNED: Logic, coding fundamentals, basics of programming, solve coding puzzles, teamwork, listening, critical thinking, observation, creative problem solving, music creation & pattern recognition. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Osmo Base & Reflector for iPad, 31 tangible coding blocks including: Walk, Jump, Hand, Magic, Rest, Quantifiers (Numbers), Repeat, Subroutines, Stackable storage for game pieces, 3 Game Apps: Coding Awbie, Coding Jam & Coding Duo.
Sale
Vanmor Travel Tangram Puzzle with 2 Sets Magnetic Plate-Montessori Shape Pattern Blocks Jigsaw Road Trip Games with 368 Solution - IQ Book Educational Toy Brain Teaser Gift for Kids Adults Challenge
- New Version with Colorful Answers Comes: You will receive 2 sets of magnetic tangrams, half colorful answers, easier for little kids to solve, and a 6.1x 6.3 x 0.6inch tangram book suitable as road trip essentials for kids or airplane travel essentials for kids
- Travel Tangram Puzzle: 14 colorful magnetic blocks can meet overall your needs to spell out each pattern and can be combined into many graphics even English letters. These tangrams for kids 4-8-12 had enough options for everyone to try out different levels of difficulty. It's a great way to have fun and make the brain work
- Safety Material: The magnetic travel games have Safety foam and paper, no harmless or sharp edges, and a soft texture that is very protective and safety. The magnetic bottom is strong and durable, so you don’t worry about losing the plate. (1-3 years children should use it under supervision)
- Kids Travel Activity: The magnetic tangram travel toys for kids have a spiral binding to make it easy to flip pages. The shapes are magnetic and stick to the flap inside the cover of the book. There are seven of each color. It comes with ten triangles of different sizes, two squares, and two parallelograms
- Creativeness challenging: The travel games for kids contain 368 questions and 368 answers, plates can be composed of animals, people, objects, boats, bridges, geometric figures, etc. Totally enhance children’s patience and observation, practical ability, and hand-eye coordination ability when playing.